/*! elementor-pro - v4.0.0 - 01-04-2026 */ "use strict";(self.webpackChunkelementor_pro=self.webpackChunkelementor_pro||[]).push([[811],{14570(e,t,n){const i=n(77842);e.exports=i.extend({__construct(){this.cache={},i.prototype.__construct.apply(this,arguments)},onInit(){elementor.channels.editor.on("editor:widget:mega-menu:section_layout:activated",this.maybeSetContentWidthValue)},maybeSetContentWidthValue(){const e=this.getEditorControlView("content_width"),t=e.getControlValue();["","full","boxed"].includes(t)&&(e.setValue("full_width"),e.applySavedValue())}})},82644(e,t,n){var i=n(96784);Object.defineProperty(t,"__esModule",{value:!0}),t.default=void 0,n(14846),n(69655);var a=i(n(93824)),r=i(n(14570)),s=i(n(39766));class Module extends elementorModules.editor.utils.Module{constructor(){super(),elementor.elementsManager.registerElementType(new a.default),new r.default,this.urlHelper=new s.default}getCurrentMenuItemClass(e,t){if(e=e?.trim(e),!e||!t)return"";const n=this.urlHelper.parse_url(t),i=this.urlHelper.parse_url(e);return _.isEqual(n,i)?"e-current":""}onElementorFrontendInit(){elementor.on("document:loaded",this.closeAllMegaMenus.bind(this))}closeAllMegaMenus(){const e=elementor.$previewContents[0].querySelectorAll(".elementor-widget-n-menu");e.length&&Array.from(e).forEach(e=>{const t=e.getAttribute("data-id");window.jQuery(window).trigger("elementor/mega-menu/dropdown-toggle-by-keyboard",{widgetId:t,show:!1})})}}t.default=Module},93824(e,t,n){var i=n(96784);Object.defineProperty(t,"__esModule",{value:!0}),t.default=t.NestedModule=void 0;var a=i(n(71290));class NestedModule extends elementor.modules.elements.types.NestedElementBase{getType(){return"mega-menu"}getView(){return a.default}}t.NestedModule=NestedModule;t.default=NestedModule},39766(e,t){Object.defineProperty(t,"__esModule",{value:!0}),t.default=t.UrlHelper=void 0;class UrlHelper{parse_url(e){try{const{hostname:t,pathname:n,search:i}=new URL(e),a=t.replace("www.",""),r=/^\/+|\/+$/g;return[a,n.replace(r,""),i]}catch(e){return!1}}}t.UrlHelper=UrlHelper;t.default=UrlHelper},71290(e,t,n){Object.defineProperty(t,"__esModule",{value:!0}),t.default=void 0,n(14846),n(6211);class View extends $e.components.get("nested-elements").exports.NestedView{constructor(...e){super(...e),this.isRendering=!1,this.itemTitle="item_title",this.itemLink="item_link",this.internalUrl="internal-url",this.itemLinkSelector=".elementor-control-item_link"}filter(e,t){return e.attributes.dataIndex=t+1,e.attributes.widgetId=e.id,!0}onAddChild(e){const t=e._parent.$el.find(".e-n-menu")[0]?.dataset.widgetNumber||e.model.attributes.widgetId,n=e.model.attributes.dataIndex,i=e._parent.$el.find(`.e-n-menu-item-title[data-tab-index="${n}"]`)?.attr("id")||e.model.attributes.widgetId+" "+n;e.$el.attr({id:"e-n-menu-content-"+t+n,role:"menu","aria-labelledby":i,"data-tab-index":n})}getChildViewContainer(e,t){const{elements_placeholder_selector:n,child_container_placeholder_selector:i}=this.model.config.defaults;return void 0!==t&&void 0!==t._index&&i?e.$el.find(`${i}`)[t._index]:n?e.$el.find(this.model.config.defaults.elements_placeholder_selector):super.getChildViewContainer(e,t)}attachBuffer(e,t){const n=this.getChildViewContainer(e);if(this.model?.config?.support_improved_repeaters&&this.model?.config?.is_interlaced){const e=(this.model?.config?.defaults?.child_container_placeholder_selector||"").replace(".","");this._updateChildContainers(n[0],e,t)}else n.append(t)}_updateChildContainers(e,t,n){_.each(e.children,i=>{if(!i.classList?.contains(t))return void this._updateChildContainers(i,t,n);const a=n.childNodes.length;0!==a&&(i.appendChild(n.childNodes[0]),n.appendChild(i),e.append(n.childNodes[a-1]))})}renderOnChange(e,t=[]){if(!this.allowRender)return;if(this.isRendering)return void(this.isRendering=!1);const n=this.renderDataBindings(e,this.dataBindings,t);n instanceof Promise&&n.then(t=>{t||this.renderChanges(e)}),n||this.renderChanges(e)}renderDataBindings(e,t,n=[]){if(!this.dataBindings?.length)return!1;let i=!1;const renderDataBinding=async t=>{if(void 0!==e.changed[t.dataset.bindingSetting])return t.el.innerHTML=e.changed[t.dataset.bindingSetting],!0;if(!e?.changed.__dynamic__||!n.length)return!1;if(!this.isTitleOrLinkChanged(e))return!0;const{bindingSetting:i}=t.dataset,a=this.getChangedDynamicControlKey(e);let r=e.changed[i];if(this.isInternalUrl(e?.changed?.__dynamic__?.item_link)&&this.isSettingChanged(e,this.itemLink))return await this.getDynamicValue(e,a,i,t,n);if(this.isAtomicDynamic(e.changed,t,a)){const s=await this.getDynamicValue(e,a,i,t,n);if(this.itemLink===a)return!0;s&&(r=s)}return void 0!==r&&(t.el.innerHTML=r,!0)};for(const a of t){switch(a.dataset.bindingType){case"repeater-item":{const r=this.container.repeaters[a.dataset.bindingRepeaterName];if(!r)break;const s=r.children.find(t=>t.id===e.attributes._id);if(s?.parent?.children.indexOf(s)+1===parseInt(a.dataset.bindingIndex))i=renderDataBinding(a);else if(t.indexOf(a)+1===this.getRepeaterItemActiveIndex()){if(this.isItemLinkChild(n))return!0;i=this.tryHandleDynamicCoverSettings(a,e)}}break;case"content":i=renderDataBinding(a)}if(i)break}return i}isAtomicDynamic(e,t,n){return t.el.hasAttribute("data-binding-dynamic")&&(this.itemTitle===n||this.itemLink===n)}async getDynamicValue(e,t,n,i,a){const r={active:!0},s=this.extractValueToParse(this.getChangedData(e,t,n));if(void 0===s)return e.attributes[t];const d=await this.getDataFromCacheOrBackend(s,r);return this.itemTitle===t?d:(void 0!==d&&this.tryFormatDynamicMegaMenuUrl(s,i,a,t,r),e.attributes[t])}extractValueToParse(e,t="url"){return"object"==typeof e?e[t]:e}getChangedDynamicControlKey(e){if(!e?.changed?.__dynamic__)return Object.keys(e.changed)[0];const t=this.findUniqueKey(e?.changed?.__dynamic__,e?._previousAttributes?.__dynamic__)[0];return t||(this.isSettingChanged(e,this.itemLink)?this.itemLink:this.itemTitle)}tryFormatDynamicMegaMenuUrl(e,t,n,i,a){const r=this.getDynamicTagName(e);if(this.itemLink!==i||"internal_link"===r)return!1;const s=elementor.dynamicTags.parseTagsText(e,a,elementor.dynamicTags.getTagDataContent);elementor.$preview[0].contentWindow.dispatchEvent(new CustomEvent("elementor/dynamic/url_change",{detail:{element:t.el,actionName:e&&r,value:s}})),t.el=Array.from(n)[0].querySelectorAll(".e-n-menu-title-text")[t.dataset.bindingIndex-1]}getDynamicTagName(e){const t=e.match(/name="([^"]*)"/);return t?t[1]:null}isInternalUrl(e){return!!e&&this.internalUrl===this.getDynamicTagName(e)}isItemLinkChild(e){return e[0].closest(this.itemLinkSelector)}async getDataFromCacheOrBackend(e,t){try{return elementor.dynamicTags.parseTagsText(e,t,elementor.dynamicTags.getTagDataContent)}catch{return await new Promise(e=>{elementor.dynamicTags.refreshCacheFromServer(()=>{e()})}),!_.isEmpty(elementor.dynamicTags.cache)&&elementor.dynamicTags.parseTagsText(e,t,elementor.dynamicTags.getTagDataContent)}}getChangedDataForRemovedItem(e,t,n){return e.attributes?.[t]?.[n]||e.attributes?.[t]}getChangedDataForAddedItem(e,t,n){return e.attributes?.__dynamic__?.[t]?.[n]||e.attributes?.__dynamic__?.[t]}getChangedData(e,t,n){const i=this.getChangedDataForRemovedItem(e,t,n);return this.getChangedDataForAddedItem(e,t,n)||i}getTitleWithAdvancedValues(e,t){const{attributes:n,_previousAttributes:i}=e;if(this.compareSettings(n,i,"fallback")&&(t=t.replace(new RegExp(i.fallback),"")),!t||n.fallback===t)return n.fallback||"";if(this.compareSettings(n,i,"before")&&(t=t.replace(i.before,"")),this.compareSettings(n,i,"after")&&(t=t.replace(new RegExp(i.after+"$"),"")),!t)return n.fallback||"";return t=this.getNewSettingsValue(n,i,"before")+t,t+=this.getNewSettingsValue(n,i,"after")}compareSettings(e,t,n){return t[n]&&t[n]!==e[n]}getNewSettingsValue(e,t,n){return t[n]!==e[n]&&e[n]||""}getRepeaterItemActiveIndex(){return this.getContainer().renderer.view.model.changed.editSettings.changed.activeItemIndex||this.getContainer().renderer.view.model.changed.editSettings.attributes.activeItemIndex}tryHandleDynamicCoverSettings(e,t){return!!this.isAdvancedDynamicSettings(t.attributes)&&(this.isRendering=!0,e.el.textContent=this.getTitleWithAdvancedValues(t,e.el.textContent),!0)}isAdvancedDynamicSettings(e){return"before"in e&&"after"in e&&"fallback"in e}isSettingChanged(e,t){return e.attributes.__dynamic__?.[t]!==e._previousAttributes.__dynamic__?.[t]}isTitleOrLinkChanged(e){return this.isSettingChanged(e,this.itemTitle)||this.isSettingChanged(e,this.itemLink)}}t.default=View}}]);/*! nouislider - 13.0.0 - 2/6/2019 */ (function(factory) { if (typeof define === "function" && define.amd) { // AMD. Register as an anonymous module. define([], factory); } else if (typeof exports === "object") { // Node/CommonJS module.exports = factory(); } else { // Browser globals window.noUiSlider = factory(); } })(function() { "use strict"; var VERSION = "13.0.0"; function isValidFormatter(entry) { return typeof entry === "object" && typeof entry.to === "function" && typeof entry.from === "function"; } function removeElement(el) { el.parentElement.removeChild(el); } function isSet(value) { return value !== null && value !== undefined; } // Bindable version function preventDefault(e) { e.preventDefault(); } // Removes duplicates from an array. function unique(array) { return array.filter(function(a) { return !this[a] ? (this[a] = true) : false; }, {}); } // Round a value to the closest 'to'. function closest(value, to) { return Math.round(value / to) * to; } // Current position of an element relative to the document. function offset(elem, orientation) { var rect = elem.getBoundingClientRect(); var doc = elem.ownerDocument; var docElem = doc.documentElement; var pageOffset = getPageOffset(doc); // getBoundingClientRect contains left scroll in Chrome on Android. // I haven't found a feature detection that proves this. Worst case // scenario on mis-match: the 'tap' feature on horizontal sliders breaks. if (/webkit.*Chrome.*Mobile/i.test(navigator.userAgent)) { pageOffset.x = 0; } return orientation ? rect.top + pageOffset.y - docElem.clientTop : rect.left + pageOffset.x - docElem.clientLeft; } // Checks whether a value is numerical. function isNumeric(a) { return typeof a === "number" && !isNaN(a) && isFinite(a); } // Sets a class and removes it after [duration] ms. function addClassFor(element, className, duration) { if (duration > 0) { addClass(element, className); setTimeout(function() { removeClass(element, className); }, duration); } } // Limits a value to 0 - 100 function limit(a) { return Math.max(Math.min(a, 100), 0); } // Wraps a variable as an array, if it isn't one yet. // Note that an input array is returned by reference! function asArray(a) { return Array.isArray(a) ? a : [a]; } // Counts decimals function countDecimals(numStr) { numStr = String(numStr); var pieces = numStr.split("."); return pieces.length > 1 ? pieces[1].length : 0; } // http://youmightnotneedjquery.com/#add_class function addClass(el, className) { if (el.classList) { el.classList.add(className); } else { el.className += " " + className; } } // http://youmightnotneedjquery.com/#remove_class function removeClass(el, className) { if (el.classList) { el.classList.remove(className); } else { el.className = el.className.replace( new RegExp("(^|\\b)" + className.split(" ").join("|") + "(\\b|$)", "gi"), " " ); } } // https://plainjs.com/javascript/attributes/adding-removing-and-testing-for-classes-9/ function hasClass(el, className) { return el.classList ? el.classList.contains(className) : new RegExp("\\b" + className + "\\b").test(el.className); } // https://developer.mozilla.org/en-US/docs/Web/API/Window/scrollY#Notes function getPageOffset(doc) { var supportPageOffset = window.pageXOffset !== undefined; var isCSS1Compat = (doc.compatMode || "") === "CSS1Compat"; var x = supportPageOffset ? window.pageXOffset : isCSS1Compat ? doc.documentElement.scrollLeft : doc.body.scrollLeft; var y = supportPageOffset ? window.pageYOffset : isCSS1Compat ? doc.documentElement.scrollTop : doc.body.scrollTop; return { x: x, y: y }; } // we provide a function to compute constants instead // of accessing window.* as soon as the module needs it // so that we do not compute anything if not needed function getActions() { // Determine the events to bind. IE11 implements pointerEvents without // a prefix, which breaks compatibility with the IE10 implementation. return window.navigator.pointerEnabled ? { start: "pointerdown", move: "pointermove", end: "pointerup" } : window.navigator.msPointerEnabled ? { start: "MSPointerDown", move: "MSPointerMove", end: "MSPointerUp" } : { start: "mousedown touchstart", move: "mousemove touchmove", end: "mouseup touchend" }; } // https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md // Issue #785 function getSupportsPassive() { var supportsPassive = false; /* eslint-disable */ try { var opts = Object.defineProperty({}, "passive", { get: function() { supportsPassive = true; } }); window.addEventListener("test", null, opts); } catch (e) {} /* eslint-enable */ return supportsPassive; } function getSupportsTouchActionNone() { return window.CSS && CSS.supports && CSS.supports("touch-action", "none"); } // Value calculation // Determine the size of a sub-range in relation to a full range. function subRangeRatio(pa, pb) { return 100 / (pb - pa); } // (percentage) How many percent is this value of this range? function fromPercentage(range, value) { return (value * 100) / (range[1] - range[0]); } // (percentage) Where is this value on this range? function toPercentage(range, value) { return fromPercentage(range, range[0] < 0 ? value + Math.abs(range[0]) : value - range[0]); } // (value) How much is this percentage on this range? function isPercentage(range, value) { return (value * (range[1] - range[0])) / 100 + range[0]; } // Range conversion function getJ(value, arr) { var j = 1; while (value >= arr[j]) { j += 1; } return j; } // (percentage) Input a value, find where, on a scale of 0-100, it applies. function toStepping(xVal, xPct, value) { if (value >= xVal.slice(-1)[0]) { return 100; } var j = getJ(value, xVal); var va = xVal[j - 1]; var vb = xVal[j]; var pa = xPct[j - 1]; var pb = xPct[j]; return pa + toPercentage([va, vb], value) / subRangeRatio(pa, pb); } // (value) Input a percentage, find where it is on the specified range. function fromStepping(xVal, xPct, value) { // There is no range group that fits 100 if (value >= 100) { return xVal.slice(-1)[0]; } var j = getJ(value, xPct); var va = xVal[j - 1]; var vb = xVal[j]; var pa = xPct[j - 1]; var pb = xPct[j]; return isPercentage([va, vb], (value - pa) * subRangeRatio(pa, pb)); } // (percentage) Get the step that applies at a certain value. function getStep(xPct, xSteps, snap, value) { if (value === 100) { return value; } var j = getJ(value, xPct); var a = xPct[j - 1]; var b = xPct[j]; // If 'snap' is set, steps are used as fixed points on the slider. if (snap) { // Find the closest position, a or b. if (value - a > (b - a) / 2) { return b; } return a; } if (!xSteps[j - 1]) { return value; } return xPct[j - 1] + closest(value - xPct[j - 1], xSteps[j - 1]); } // Entry parsing function handleEntryPoint(index, value, that) { var percentage; // Wrap numerical input in an array. if (typeof value === "number") { value = [value]; } // Reject any invalid input, by testing whether value is an array. if (!Array.isArray(value)) { throw new Error("noUiSlider (" + VERSION + "): 'range' contains invalid value."); } // Covert min/max syntax to 0 and 100. if (index === "min") { percentage = 0; } else if (index === "max") { percentage = 100; } else { percentage = parseFloat(index); } // Check for correct input. if (!isNumeric(percentage) || !isNumeric(value[0])) { throw new Error("noUiSlider (" + VERSION + "): 'range' value isn't numeric."); } // Store values. that.xPct.push(percentage); that.xVal.push(value[0]); // NaN will evaluate to false too, but to keep // logging clear, set step explicitly. Make sure // not to override the 'step' setting with false. if (!percentage) { if (!isNaN(value[1])) { that.xSteps[0] = value[1]; } } else { that.xSteps.push(isNaN(value[1]) ? false : value[1]); } that.xHighestCompleteStep.push(0); } function handleStepPoint(i, n, that) { // Ignore 'false' stepping. if (!n) { return true; } // Factor to range ratio that.xSteps[i] = fromPercentage([that.xVal[i], that.xVal[i + 1]], n) / subRangeRatio(that.xPct[i], that.xPct[i + 1]); var totalSteps = (that.xVal[i + 1] - that.xVal[i]) / that.xNumSteps[i]; var highestStep = Math.ceil(Number(totalSteps.toFixed(3)) - 1); var step = that.xVal[i] + that.xNumSteps[i] * highestStep; that.xHighestCompleteStep[i] = step; } // Interface function Spectrum(entry, snap, singleStep) { this.xPct = []; this.xVal = []; this.xSteps = [singleStep || false]; this.xNumSteps = [false]; this.xHighestCompleteStep = []; this.snap = snap; var index; var ordered = []; // [0, 'min'], [1, '50%'], [2, 'max'] // Map the object keys to an array. for (index in entry) { if (entry.hasOwnProperty(index)) { ordered.push([entry[index], index]); } } // Sort all entries by value (numeric sort). if (ordered.length && typeof ordered[0][0] === "object") { ordered.sort(function(a, b) { return a[0][0] - b[0][0]; }); } else { ordered.sort(function(a, b) { return a[0] - b[0]; }); } // Convert all entries to subranges. for (index = 0; index < ordered.length; index++) { handleEntryPoint(ordered[index][1], ordered[index][0], this); } // Store the actual step values. // xSteps is sorted in the same order as xPct and xVal. this.xNumSteps = this.xSteps.slice(0); // Convert all numeric steps to the percentage of the subrange they represent. for (index = 0; index < this.xNumSteps.length; index++) { handleStepPoint(index, this.xNumSteps[index], this); } } Spectrum.prototype.getMargin = function(value) { var step = this.xNumSteps[0]; if (step && (value / step) % 1 !== 0) { throw new Error("noUiSlider (" + VERSION + "): 'limit', 'margin' and 'padding' must be divisible by step."); } return this.xPct.length === 2 ? fromPercentage(this.xVal, value) : false; }; Spectrum.prototype.toStepping = function(value) { value = toStepping(this.xVal, this.xPct, value); return value; }; Spectrum.prototype.fromStepping = function(value) { return fromStepping(this.xVal, this.xPct, value); }; Spectrum.prototype.getStep = function(value) { value = getStep(this.xPct, this.xSteps, this.snap, value); return value; }; Spectrum.prototype.getDefaultStep = function(value, isDown, size) { var j = getJ(value, this.xPct); // When at the top or stepping down, look at the previous sub-range if (value === 100 || (isDown && value === this.xPct[j - 1])) { j = Math.max(j - 1, 1); } return (this.xVal[j] - this.xVal[j - 1]) / size; }; Spectrum.prototype.getNearbySteps = function(value) { var j = getJ(value, this.xPct); return { stepBefore: { startValue: this.xVal[j - 2], step: this.xNumSteps[j - 2], highestStep: this.xHighestCompleteStep[j - 2] }, thisStep: { startValue: this.xVal[j - 1], step: this.xNumSteps[j - 1], highestStep: this.xHighestCompleteStep[j - 1] }, stepAfter: { startValue: this.xVal[j], step: this.xNumSteps[j], highestStep: this.xHighestCompleteStep[j] } }; }; Spectrum.prototype.countStepDecimals = function() { var stepDecimals = this.xNumSteps.map(countDecimals); return Math.max.apply(null, stepDecimals); }; // Outside testing Spectrum.prototype.convert = function(value) { return this.getStep(this.toStepping(value)); }; /* Every input option is tested and parsed. This'll prevent endless validation in internal methods. These tests are structured with an item for every option available. An option can be marked as required by setting the 'r' flag. The testing function is provided with three arguments: - The provided value for the option; - A reference to the options object; - The name for the option; The testing function returns false when an error is detected, or true when everything is OK. It can also modify the option object, to make sure all values can be correctly looped elsewhere. */ var defaultFormatter = { to: function(value) { return value !== undefined && value.toFixed(2); }, from: Number }; function validateFormat(entry) { // Any object with a to and from method is supported. if (isValidFormatter(entry)) { return true; } throw new Error("noUiSlider (" + VERSION + "): 'format' requires 'to' and 'from' methods."); } function testStep(parsed, entry) { if (!isNumeric(entry)) { throw new Error("noUiSlider (" + VERSION + "): 'step' is not numeric."); } // The step option can still be used to set stepping // for linear sliders. Overwritten if set in 'range'. parsed.singleStep = entry; } function testRange(parsed, entry) { // Filter incorrect input. if (typeof entry !== "object" || Array.isArray(entry)) { throw new Error("noUiSlider (" + VERSION + "): 'range' is not an object."); } // Catch missing start or end. if (entry.min === undefined || entry.max === undefined) { throw new Error("noUiSlider (" + VERSION + "): Missing 'min' or 'max' in 'range'."); } // Catch equal start or end. if (entry.min === entry.max) { throw new Error("noUiSlider (" + VERSION + "): 'range' 'min' and 'max' cannot be equal."); } parsed.spectrum = new Spectrum(entry, parsed.snap, parsed.singleStep); } function testStart(parsed, entry) { entry = asArray(entry); // Validate input. Values aren't tested, as the public .val method // will always provide a valid location. if (!Array.isArray(entry) || !entry.length) { throw new Error("noUiSlider (" + VERSION + "): 'start' option is incorrect."); } // Store the number of handles. parsed.handles = entry.length; // When the slider is initialized, the .val method will // be called with the start options. parsed.start = entry; } function testSnap(parsed, entry) { // Enforce 100% stepping within subranges. parsed.snap = entry; if (typeof entry !== "boolean") { throw new Error("noUiSlider (" + VERSION + "): 'snap' option must be a boolean."); } } function testAnimate(parsed, entry) { // Enforce 100% stepping within subranges. parsed.animate = entry; if (typeof entry !== "boolean") { throw new Error("noUiSlider (" + VERSION + "): 'animate' option must be a boolean."); } } function testAnimationDuration(parsed, entry) { parsed.animationDuration = entry; if (typeof entry !== "number") { throw new Error("noUiSlider (" + VERSION + "): 'animationDuration' option must be a number."); } } function testConnect(parsed, entry) { var connect = [false]; var i; // Map legacy options if (entry === "lower") { entry = [true, false]; } else if (entry === "upper") { entry = [false, true]; } // Handle boolean options if (entry === true || entry === false) { for (i = 1; i < parsed.handles; i++) { connect.push(entry); } connect.push(false); } // Reject invalid input else if (!Array.isArray(entry) || !entry.length || entry.length !== parsed.handles + 1) { throw new Error("noUiSlider (" + VERSION + "): 'connect' option doesn't match handle count."); } else { connect = entry; } parsed.connect = connect; } function testOrientation(parsed, entry) { // Set orientation to an a numerical value for easy // array selection. switch (entry) { case "horizontal": parsed.ort = 0; break; case "vertical": parsed.ort = 1; break; default: throw new Error("noUiSlider (" + VERSION + "): 'orientation' option is invalid."); } } function testMargin(parsed, entry) { if (!isNumeric(entry)) { throw new Error("noUiSlider (" + VERSION + "): 'margin' option must be numeric."); } // Issue #582 if (entry === 0) { return; } parsed.margin = parsed.spectrum.getMargin(entry); if (!parsed.margin) { throw new Error("noUiSlider (" + VERSION + "): 'margin' option is only supported on linear sliders."); } } function testLimit(parsed, entry) { if (!isNumeric(entry)) { throw new Error("noUiSlider (" + VERSION + "): 'limit' option must be numeric."); } parsed.limit = parsed.spectrum.getMargin(entry); if (!parsed.limit || parsed.handles < 2) { throw new Error( "noUiSlider (" + VERSION + "): 'limit' option is only supported on linear sliders with 2 or more handles." ); } } function testPadding(parsed, entry) { if (!isNumeric(entry) && !Array.isArray(entry)) { throw new Error( "noUiSlider (" + VERSION + "): 'padding' option must be numeric or array of exactly 2 numbers." ); } if (Array.isArray(entry) && !(entry.length === 2 || isNumeric(entry[0]) || isNumeric(entry[1]))) { throw new Error( "noUiSlider (" + VERSION + "): 'padding' option must be numeric or array of exactly 2 numbers." ); } if (entry === 0) { return; } if (!Array.isArray(entry)) { entry = [entry, entry]; } // 'getMargin' returns false for invalid values. parsed.padding = [parsed.spectrum.getMargin(entry[0]), parsed.spectrum.getMargin(entry[1])]; if (parsed.padding[0] === false || parsed.padding[1] === false) { throw new Error("noUiSlider (" + VERSION + "): 'padding' option is only supported on linear sliders."); } if (parsed.padding[0] < 0 || parsed.padding[1] < 0) { throw new Error("noUiSlider (" + VERSION + "): 'padding' option must be a positive number(s)."); } if (parsed.padding[0] + parsed.padding[1] >= 100) { throw new Error("noUiSlider (" + VERSION + "): 'padding' option must not exceed 100% of the range."); } } function testDirection(parsed, entry) { // Set direction as a numerical value for easy parsing. // Invert connection for RTL sliders, so that the proper // handles get the connect/background classes. switch (entry) { case "ltr": parsed.dir = 0; break; case "rtl": parsed.dir = 1; break; default: throw new Error("noUiSlider (" + VERSION + "): 'direction' option was not recognized."); } } function testBehaviour(parsed, entry) { // Make sure the input is a string. if (typeof entry !== "string") { throw new Error("noUiSlider (" + VERSION + "): 'behaviour' must be a string containing options."); } // Check if the string contains any keywords. // None are required. var tap = entry.indexOf("tap") >= 0; var drag = entry.indexOf("drag") >= 0; var fixed = entry.indexOf("fixed") >= 0; var snap = entry.indexOf("snap") >= 0; var hover = entry.indexOf("hover") >= 0; var unconstrained = entry.indexOf("unconstrained") >= 0; if (fixed) { if (parsed.handles !== 2) { throw new Error("noUiSlider (" + VERSION + "): 'fixed' behaviour must be used with 2 handles"); } // Use margin to enforce fixed state testMargin(parsed, parsed.start[1] - parsed.start[0]); } if (unconstrained && (parsed.margin || parsed.limit)) { throw new Error( "noUiSlider (" + VERSION + "): 'unconstrained' behaviour cannot be used with margin or limit" ); } parsed.events = { tap: tap || snap, drag: drag, fixed: fixed, snap: snap, hover: hover, unconstrained: unconstrained }; } function testTooltips(parsed, entry) { if (entry === false) { return; } if (entry === true) { parsed.tooltips = []; for (var i = 0; i < parsed.handles; i++) { parsed.tooltips.push(true); } } else { parsed.tooltips = asArray(entry); if (parsed.tooltips.length !== parsed.handles) { throw new Error("noUiSlider (" + VERSION + "): must pass a formatter for all handles."); } parsed.tooltips.forEach(function(formatter) { if ( typeof formatter !== "boolean" && (typeof formatter !== "object" || typeof formatter.to !== "function") ) { throw new Error("noUiSlider (" + VERSION + "): 'tooltips' must be passed a formatter or 'false'."); } }); } } function testAriaFormat(parsed, entry) { parsed.ariaFormat = entry; validateFormat(entry); } function testFormat(parsed, entry) { parsed.format = entry; validateFormat(entry); } function testKeyboardSupport(parsed, entry) { parsed.keyboardSupport = entry; if (typeof entry !== "boolean") { throw new Error("noUiSlider (" + VERSION + "): 'keyboardSupport' option must be a boolean."); } } function testDocumentElement(parsed, entry) { // This is an advanced option. Passed values are used without validation. parsed.documentElement = entry; } function testCssPrefix(parsed, entry) { if (typeof entry !== "string" && entry !== false) { throw new Error("noUiSlider (" + VERSION + "): 'cssPrefix' must be a string or `false`."); } parsed.cssPrefix = entry; } function testCssClasses(parsed, entry) { if (typeof entry !== "object") { throw new Error("noUiSlider (" + VERSION + "): 'cssClasses' must be an object."); } if (typeof parsed.cssPrefix === "string") { parsed.cssClasses = {}; for (var key in entry) { if (!entry.hasOwnProperty(key)) { continue; } parsed.cssClasses[key] = parsed.cssPrefix + entry[key]; } } else { parsed.cssClasses = entry; } } // Test all developer settings and parse to assumption-safe values. function testOptions(options) { // To prove a fix for #537, freeze options here. // If the object is modified, an error will be thrown. // Object.freeze(options); var parsed = { margin: 0, limit: 0, padding: 0, animate: true, animationDuration: 300, ariaFormat: defaultFormatter, format: defaultFormatter }; // Tests are executed in the order they are presented here. var tests = { step: { r: false, t: testStep }, start: { r: true, t: testStart }, connect: { r: true, t: testConnect }, direction: { r: true, t: testDirection }, snap: { r: false, t: testSnap }, animate: { r: false, t: testAnimate }, animationDuration: { r: false, t: testAnimationDuration }, range: { r: true, t: testRange }, orientation: { r: false, t: testOrientation }, margin: { r: false, t: testMargin }, limit: { r: false, t: testLimit }, padding: { r: false, t: testPadding }, behaviour: { r: true, t: testBehaviour }, ariaFormat: { r: false, t: testAriaFormat }, format: { r: false, t: testFormat }, tooltips: { r: false, t: testTooltips }, keyboardSupport: { r: true, t: testKeyboardSupport }, documentElement: { r: false, t: testDocumentElement }, cssPrefix: { r: true, t: testCssPrefix }, cssClasses: { r: true, t: testCssClasses } }; var defaults = { connect: false, direction: "ltr", behaviour: "tap", orientation: "horizontal", keyboardSupport: true, cssPrefix: "noUi-", cssClasses: { target: "target", base: "base", origin: "origin", handle: "handle", handleLower: "handle-lower", handleUpper: "handle-upper", touchArea: "touch-area", horizontal: "horizontal", vertical: "vertical", background: "background", connect: "connect", connects: "connects", ltr: "ltr", rtl: "rtl", draggable: "draggable", drag: "state-drag", tap: "state-tap", active: "active", tooltip: "tooltip", pips: "pips", pipsHorizontal: "pips-horizontal", pipsVertical: "pips-vertical", marker: "marker", markerHorizontal: "marker-horizontal", markerVertical: "marker-vertical", markerNormal: "marker-normal", markerLarge: "marker-large", markerSub: "marker-sub", value: "value", valueHorizontal: "value-horizontal", valueVertical: "value-vertical", valueNormal: "value-normal", valueLarge: "value-large", valueSub: "value-sub" } }; // AriaFormat defaults to regular format, if any. if (options.format && !options.ariaFormat) { options.ariaFormat = options.format; } // Run all options through a testing mechanism to ensure correct // input. It should be noted that options might get modified to // be handled properly. E.g. wrapping integers in arrays. Object.keys(tests).forEach(function(name) { // If the option isn't set, but it is required, throw an error. if (!isSet(options[name]) && defaults[name] === undefined) { if (tests[name].r) { throw new Error("noUiSlider (" + VERSION + "): '" + name + "' is required."); } return true; } tests[name].t(parsed, !isSet(options[name]) ? defaults[name] : options[name]); }); // Forward pips options parsed.pips = options.pips; // All recent browsers accept unprefixed transform. // We need -ms- for IE9 and -webkit- for older Android; // Assume use of -webkit- if unprefixed and -ms- are not supported. // https://caniuse.com/#feat=transforms2d var d = document.createElement("div"); var msPrefix = d.style.msTransform !== undefined; var noPrefix = d.style.transform !== undefined; parsed.transformRule = noPrefix ? "transform" : msPrefix ? "msTransform" : "webkitTransform"; // Pips don't move, so we can place them using left/top. var styles = [["left", "top"], ["right", "bottom"]]; parsed.style = styles[parsed.dir][parsed.ort]; return parsed; } function scope(target, options, originalOptions) { var actions = getActions(); var supportsTouchActionNone = getSupportsTouchActionNone(); var supportsPassive = supportsTouchActionNone && getSupportsPassive(); // All variables local to 'scope' are prefixed with 'scope_' // Slider DOM Nodes var scope_Target = target; var scope_Base; var scope_Handles; var scope_Connects; var scope_Pips; // Override for the 'animate' option var scope_ShouldAnimate = true; // Slider state values var scope_Spectrum = options.spectrum; var scope_Values = []; var scope_Locations = []; var scope_HandleNumbers = []; var scope_ActiveHandlesCount = 0; var scope_Events = {}; // Exposed API var scope_Self; // Document Nodes var scope_Document = target.ownerDocument; var scope_DocumentElement = options.documentElement || scope_Document.documentElement; var scope_Body = scope_Document.body; // Pips constants var PIPS_NONE = -1; var PIPS_NO_VALUE = 0; var PIPS_LARGE_VALUE = 1; var PIPS_SMALL_VALUE = 2; // For horizontal sliders in standard ltr documents, // make .noUi-origin overflow to the left so the document doesn't scroll. var scope_DirOffset = scope_Document.dir === "rtl" || options.ort === 1 ? 0 : 100; // Creates a node, adds it to target, returns the new node. function addNodeTo(addTarget, className) { var div = scope_Document.createElement("div"); if (className) { addClass(div, className); } addTarget.appendChild(div); return div; } // Append a origin to the base function addOrigin(base, handleNumber) { var origin = addNodeTo(base, options.cssClasses.origin); var handle = addNodeTo(origin, options.cssClasses.handle); addNodeTo(handle, options.cssClasses.touchArea); handle.setAttribute("data-handle", handleNumber); if (options.keyboardSupport) { // https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/tabindex // 0 = focusable and reachable handle.setAttribute("tabindex", "0"); handle.addEventListener("keydown", function(event) { return eventKeydown(event, handleNumber); }); } handle.setAttribute("role", "slider"); handle.setAttribute("aria-orientation", options.ort ? "vertical" : "horizontal"); if (handleNumber === 0) { addClass(handle, options.cssClasses.handleLower); } else if (handleNumber === options.handles - 1) { addClass(handle, options.cssClasses.handleUpper); } return origin; } // Insert nodes for connect elements function addConnect(base, add) { if (!add) { return false; } return addNodeTo(base, options.cssClasses.connect); } // Add handles to the slider base. function addElements(connectOptions, base) { var connectBase = addNodeTo(base, options.cssClasses.connects); scope_Handles = []; scope_Connects = []; scope_Connects.push(addConnect(connectBase, connectOptions[0])); // [::::O====O====O====] // connectOptions = [0, 1, 1, 1] for (var i = 0; i < options.handles; i++) { // Keep a list of all added handles. scope_Handles.push(addOrigin(base, i)); scope_HandleNumbers[i] = i; scope_Connects.push(addConnect(connectBase, connectOptions[i + 1])); } } // Initialize a single slider. function addSlider(addTarget) { // Apply classes and data to the target. addClass(addTarget, options.cssClasses.target); if (options.dir === 0) { addClass(addTarget, options.cssClasses.ltr); } else { addClass(addTarget, options.cssClasses.rtl); } if (options.ort === 0) { addClass(addTarget, options.cssClasses.horizontal); } else { addClass(addTarget, options.cssClasses.vertical); } return addNodeTo(addTarget, options.cssClasses.base); } function addTooltip(handle, handleNumber) { if (!options.tooltips[handleNumber]) { return false; } return addNodeTo(handle.firstChild, options.cssClasses.tooltip); } // Disable the slider dragging if any handle is disabled function isHandleDisabled(handleNumber) { var handleOrigin = scope_Handles[handleNumber]; return handleOrigin.hasAttribute("disabled"); } // The tooltips option is a shorthand for using the 'update' event. function tooltips() { // Tooltips are added with options.tooltips in original order. var tips = scope_Handles.map(addTooltip); bindEvent("update", function(values, handleNumber, unencoded) { if (!tips[handleNumber]) { return; } var formattedValue = values[handleNumber]; if (options.tooltips[handleNumber] !== true) { formattedValue = options.tooltips[handleNumber].to(unencoded[handleNumber]); } tips[handleNumber].innerHTML = formattedValue; }); } function aria() { bindEvent("update", function(values, handleNumber, unencoded, tap, positions) { // Update Aria Values for all handles, as a change in one changes min and max values for the next. scope_HandleNumbers.forEach(function(index) { var handle = scope_Handles[index]; var min = checkHandlePosition(scope_Locations, index, 0, true, true, true); var max = checkHandlePosition(scope_Locations, index, 100, true, true, true); var now = positions[index]; // Formatted value for display var text = options.ariaFormat.to(unencoded[index]); // Map to slider range values min = scope_Spectrum.fromStepping(min).toFixed(1); max = scope_Spectrum.fromStepping(max).toFixed(1); now = scope_Spectrum.fromStepping(now).toFixed(1); handle.children[0].setAttribute("aria-valuemin", min); handle.children[0].setAttribute("aria-valuemax", max); handle.children[0].setAttribute("aria-valuenow", now); handle.children[0].setAttribute("aria-valuetext", text); }); }); } function getGroup(mode, values, stepped) { // Use the range. if (mode === "range" || mode === "steps") { return scope_Spectrum.xVal; } if (mode === "count") { if (values < 2) { throw new Error("noUiSlider (" + VERSION + "): 'values' (>= 2) required for mode 'count'."); } // Divide 0 - 100 in 'count' parts. var interval = values - 1; var spread = 100 / interval; values = []; // List these parts and have them handled as 'positions'. while (interval--) { values[interval] = interval * spread; } values.push(100); mode = "positions"; } if (mode === "positions") { // Map all percentages to on-range values. return values.map(function(value) { return scope_Spectrum.fromStepping(stepped ? scope_Spectrum.getStep(value) : value); }); } if (mode === "values") { // If the value must be stepped, it needs to be converted to a percentage first. if (stepped) { return values.map(function(value) { // Convert to percentage, apply step, return to value. return scope_Spectrum.fromStepping(scope_Spectrum.getStep(scope_Spectrum.toStepping(value))); }); } // Otherwise, we can simply use the values. return values; } } function generateSpread(density, mode, group) { function safeIncrement(value, increment) { // Avoid floating point variance by dropping the smallest decimal places. return (value + increment).toFixed(7) / 1; } var indexes = {}; var firstInRange = scope_Spectrum.xVal[0]; var lastInRange = scope_Spectrum.xVal[scope_Spectrum.xVal.length - 1]; var ignoreFirst = false; var ignoreLast = false; var prevPct = 0; // Create a copy of the group, sort it and filter away all duplicates. group = unique( group.slice().sort(function(a, b) { return a - b; }) ); // Make sure the range starts with the first element. if (group[0] !== firstInRange) { group.unshift(firstInRange); ignoreFirst = true; } // Likewise for the last one. if (group[group.length - 1] !== lastInRange) { group.push(lastInRange); ignoreLast = true; } group.forEach(function(current, index) { // Get the current step and the lower + upper positions. var step; var i; var q; var low = current; var high = group[index + 1]; var newPct; var pctDifference; var pctPos; var type; var steps; var realSteps; var stepSize; var isSteps = mode === "steps"; // When using 'steps' mode, use the provided steps. // Otherwise, we'll step on to the next subrange. if (isSteps) { step = scope_Spectrum.xNumSteps[index]; } // Default to a 'full' step. if (!step) { step = high - low; } // Low can be 0, so test for false. If high is undefined, // we are at the last subrange. Index 0 is already handled. if (low === false || high === undefined) { return; } // Make sure step isn't 0, which would cause an infinite loop (#654) step = Math.max(step, 0.0000001); // Find all steps in the subrange. for (i = low; i <= high; i = safeIncrement(i, step)) { // Get the percentage value for the current step, // calculate the size for the subrange. newPct = scope_Spectrum.toStepping(i); pctDifference = newPct - prevPct; steps = pctDifference / density; realSteps = Math.round(steps); // This ratio represents the amount of percentage-space a point indicates. // For a density 1 the points/percentage = 1. For density 2, that percentage needs to be re-divided. // Round the percentage offset to an even number, then divide by two // to spread the offset on both sides of the range. stepSize = pctDifference / realSteps; // Divide all points evenly, adding the correct number to this subrange. // Run up to <= so that 100% gets a point, event if ignoreLast is set. for (q = 1; q <= realSteps; q += 1) { // The ratio between the rounded value and the actual size might be ~1% off. // Correct the percentage offset by the number of points // per subrange. density = 1 will result in 100 points on the // full range, 2 for 50, 4 for 25, etc. pctPos = prevPct + q * stepSize; indexes[pctPos.toFixed(5)] = [scope_Spectrum.fromStepping(pctPos), 0]; } // Determine the point type. type = group.indexOf(i) > -1 ? PIPS_LARGE_VALUE : isSteps ? PIPS_SMALL_VALUE : PIPS_NO_VALUE; // Enforce the 'ignoreFirst' option by overwriting the type for 0. if (!index && ignoreFirst) { type = 0; } if (!(i === high && ignoreLast)) { // Mark the 'type' of this point. 0 = plain, 1 = real value, 2 = step value. indexes[newPct.toFixed(5)] = [i, type]; } // Update the percentage count. prevPct = newPct; } }); return indexes; } function addMarking(spread, filterFunc, formatter) { var element = scope_Document.createElement("div"); var valueSizeClasses = []; valueSizeClasses[PIPS_NO_VALUE] = options.cssClasses.valueNormal; valueSizeClasses[PIPS_LARGE_VALUE] = options.cssClasses.valueLarge; valueSizeClasses[PIPS_SMALL_VALUE] = options.cssClasses.valueSub; var markerSizeClasses = []; markerSizeClasses[PIPS_NO_VALUE] = options.cssClasses.markerNormal; markerSizeClasses[PIPS_LARGE_VALUE] = options.cssClasses.markerLarge; markerSizeClasses[PIPS_SMALL_VALUE] = options.cssClasses.markerSub; var valueOrientationClasses = [options.cssClasses.valueHorizontal, options.cssClasses.valueVertical]; var markerOrientationClasses = [options.cssClasses.markerHorizontal, options.cssClasses.markerVertical]; addClass(element, options.cssClasses.pips); addClass(element, options.ort === 0 ? options.cssClasses.pipsHorizontal : options.cssClasses.pipsVertical); function getClasses(type, source) { var a = source === options.cssClasses.value; var orientationClasses = a ? valueOrientationClasses : markerOrientationClasses; var sizeClasses = a ? valueSizeClasses : markerSizeClasses; return source + " " + orientationClasses[options.ort] + " " + sizeClasses[type]; } function addSpread(offset, value, type) { // Apply the filter function, if it is set. type = filterFunc ? filterFunc(value, type) : type; if (type === PIPS_NONE) { return; } // Add a marker for every point var node = addNodeTo(element, false); node.className = getClasses(type, options.cssClasses.marker); node.style[options.style] = offset + "%"; // Values are only appended for points marked '1' or '2'. if (type > PIPS_NO_VALUE) { node = addNodeTo(element, false); node.className = getClasses(type, options.cssClasses.value); node.setAttribute("data-value", value); node.style[options.style] = offset + "%"; node.innerHTML = formatter.to(value); } } // Append all points. Object.keys(spread).forEach(function(offset) { addSpread(offset, spread[offset][0], spread[offset][1]); }); return element; } function removePips() { if (scope_Pips) { removeElement(scope_Pips); scope_Pips = null; } } function pips(grid) { // Fix #669 removePips(); var mode = grid.mode; var density = grid.density || 1; var filter = grid.filter || false; var values = grid.values || false; var stepped = grid.stepped || false; var group = getGroup(mode, values, stepped); var spread = generateSpread(density, mode, group); var format = grid.format || { to: Math.round }; scope_Pips = scope_Target.appendChild(addMarking(spread, filter, format)); return scope_Pips; } // Shorthand for base dimensions. function baseSize() { var rect = scope_Base.getBoundingClientRect(); var alt = "offset" + ["Width", "Height"][options.ort]; return options.ort === 0 ? rect.width || scope_Base[alt] : rect.height || scope_Base[alt]; } // Handler for attaching events trough a proxy. function attachEvent(events, element, callback, data) { // This function can be used to 'filter' events to the slider. // element is a node, not a nodeList var method = function(e) { e = fixEvent(e, data.pageOffset, data.target || element); // fixEvent returns false if this event has a different target // when handling (multi-) touch events; if (!e) { return false; } // doNotReject is passed by all end events to make sure released touches // are not rejected, leaving the slider "stuck" to the cursor; if (scope_Target.hasAttribute("disabled") && !data.doNotReject) { return false; } // Stop if an active 'tap' transition is taking place. if (hasClass(scope_Target, options.cssClasses.tap) && !data.doNotReject) { return false; } // Ignore right or middle clicks on start #454 if (events === actions.start && e.buttons !== undefined && e.buttons > 1) { return false; } // Ignore right or middle clicks on start #454 if (data.hover && e.buttons) { return false; } // 'supportsPassive' is only true if a browser also supports touch-action: none in CSS. // iOS safari does not, so it doesn't get to benefit from passive scrolling. iOS does support // touch-action: manipulation, but that allows panning, which breaks // sliders after zooming/on non-responsive pages. // See: https://bugs.webkit.org/show_bug.cgi?id=133112 if (!supportsPassive) { e.preventDefault(); } e.calcPoint = e.points[options.ort]; // Call the event handler with the event [ and additional data ]. callback(e, data); }; var methods = []; // Bind a closure on the target for every event type. events.split(" ").forEach(function(eventName) { element.addEventListener(eventName, method, supportsPassive ? { passive: true } : false); methods.push([eventName, method]); }); return methods; } // Provide a clean event with standardized offset values. function fixEvent(e, pageOffset, eventTarget) { // Filter the event to register the type, which can be // touch, mouse or pointer. Offset changes need to be // made on an event specific basis. var touch = e.type.indexOf("touch") === 0; var mouse = e.type.indexOf("mouse") === 0; var pointer = e.type.indexOf("pointer") === 0; var x; var y; // IE10 implemented pointer events with a prefix; if (e.type.indexOf("MSPointer") === 0) { pointer = true; } // The only thing one handle should be concerned about is the touches that originated on top of it. if (touch) { // Returns true if a touch originated on the target. var isTouchOnTarget = function(checkTouch) { return checkTouch.target === eventTarget || eventTarget.contains(checkTouch.target); }; // In the case of touchstart events, we need to make sure there is still no more than one // touch on the target so we look amongst all touches. if (e.type === "touchstart") { var targetTouches = Array.prototype.filter.call(e.touches, isTouchOnTarget); // Do not support more than one touch per handle. if (targetTouches.length > 1) { return false; } x = targetTouches[0].pageX; y = targetTouches[0].pageY; } else { // In the other cases, find on changedTouches is enough. var targetTouch = Array.prototype.find.call(e.changedTouches, isTouchOnTarget); // Cancel if the target touch has not moved. if (!targetTouch) { return false; } x = targetTouch.pageX; y = targetTouch.pageY; } } pageOffset = pageOffset || getPageOffset(scope_Document); if (mouse || pointer) { x = e.clientX + pageOffset.x; y = e.clientY + pageOffset.y; } e.pageOffset = pageOffset; e.points = [x, y]; e.cursor = mouse || pointer; // Fix #435 return e; } // Translate a coordinate in the document to a percentage on the slider function calcPointToPercentage(calcPoint) { var location = calcPoint - offset(scope_Base, options.ort); var proposal = (location * 100) / baseSize(); // Clamp proposal between 0% and 100% // Out-of-bound coordinates may occur when .noUi-base pseudo-elements // are used (e.g. contained handles feature) proposal = limit(proposal); return options.dir ? 100 - proposal : proposal; } // Find handle closest to a certain percentage on the slider function getClosestHandle(proposal) { var closest = 100; var handleNumber = false; scope_Handles.forEach(function(handle, index) { // Disabled handles are ignored if (isHandleDisabled(index)) { return; } var pos = Math.abs(scope_Locations[index] - proposal); if (pos < closest || (pos === 100 && closest === 100)) { handleNumber = index; closest = pos; } }); return handleNumber; } // Fire 'end' when a mouse or pen leaves the document. function documentLeave(event, data) { if (event.type === "mouseout" && event.target.nodeName === "HTML" && event.relatedTarget === null) { eventEnd(event, data); } } // Handle movement on document for handle and range drag. function eventMove(event, data) { // Fix #498 // Check value of .buttons in 'start' to work around a bug in IE10 mobile (data.buttonsProperty). // https://connect.microsoft.com/IE/feedback/details/927005/mobile-ie10-windows-phone-buttons-property-of-pointermove-event-always-zero // IE9 has .buttons and .which zero on mousemove. // Firefox breaks the spec MDN defines. if (navigator.appVersion.indexOf("MSIE 9") === -1 && event.buttons === 0 && data.buttonsProperty !== 0) { return eventEnd(event, data); } // Check if we are moving up or down var movement = (options.dir ? -1 : 1) * (event.calcPoint - data.startCalcPoint); // Convert the movement into a percentage of the slider width/height var proposal = (movement * 100) / data.baseSize; moveHandles(movement > 0, proposal, data.locations, data.handleNumbers); } // Unbind move events on document, call callbacks. function eventEnd(event, data) { // The handle is no longer active, so remove the class. if (data.handle) { removeClass(data.handle, options.cssClasses.active); scope_ActiveHandlesCount -= 1; } // Unbind the move and end events, which are added on 'start'. data.listeners.forEach(function(c) { scope_DocumentElement.removeEventListener(c[0], c[1]); }); if (scope_ActiveHandlesCount === 0) { // Remove dragging class. removeClass(scope_Target, options.cssClasses.drag); setZindex(); // Remove cursor styles and text-selection events bound to the body. if (event.cursor) { scope_Body.style.cursor = ""; scope_Body.removeEventListener("selectstart", preventDefault); } } data.handleNumbers.forEach(function(handleNumber) { fireEvent("change", handleNumber); fireEvent("set", handleNumber); fireEvent("end", handleNumber); }); } // Bind move events on document. function eventStart(event, data) { // Ignore event if any handle is disabled if (data.handleNumbers.some(isHandleDisabled)) { return false; } var handle; if (data.handleNumbers.length === 1) { var handleOrigin = scope_Handles[data.handleNumbers[0]]; handle = handleOrigin.children[0]; scope_ActiveHandlesCount += 1; // Mark the handle as 'active' so it can be styled. addClass(handle, options.cssClasses.active); } // A drag should never propagate up to the 'tap' event. event.stopPropagation(); // Record the event listeners. var listeners = []; // Attach the move and end events. var moveEvent = attachEvent(actions.move, scope_DocumentElement, eventMove, { // The event target has changed so we need to propagate the original one so that we keep // relying on it to extract target touches. target: event.target, handle: handle, listeners: listeners, startCalcPoint: event.calcPoint, baseSize: baseSize(), pageOffset: event.pageOffset, handleNumbers: data.handleNumbers, buttonsProperty: event.buttons, locations: scope_Locations.slice() }); var endEvent = attachEvent(actions.end, scope_DocumentElement, eventEnd, { target: event.target, handle: handle, listeners: listeners, doNotReject: true, handleNumbers: data.handleNumbers }); var outEvent = attachEvent("mouseout", scope_DocumentElement, documentLeave, { target: event.target, handle: handle, listeners: listeners, doNotReject: true, handleNumbers: data.handleNumbers }); // We want to make sure we pushed the listeners in the listener list rather than creating // a new one as it has already been passed to the event handlers. listeners.push.apply(listeners, moveEvent.concat(endEvent, outEvent)); // Text selection isn't an issue on touch devices, // so adding cursor styles can be skipped. if (event.cursor) { // Prevent the 'I' cursor and extend the range-drag cursor. scope_Body.style.cursor = getComputedStyle(event.target).cursor; // Mark the target with a dragging state. if (scope_Handles.length > 1) { addClass(scope_Target, options.cssClasses.drag); } // Prevent text selection when dragging the handles. // In noUiSlider <= 9.2.0, this was handled by calling preventDefault on mouse/touch start/move, // which is scroll blocking. The selectstart event is supported by FireFox starting from version 52, // meaning the only holdout is iOS Safari. This doesn't matter: text selection isn't triggered there. // The 'cursor' flag is false. // See: http://caniuse.com/#search=selectstart scope_Body.addEventListener("selectstart", preventDefault, false); } data.handleNumbers.forEach(function(handleNumber) { fireEvent("start", handleNumber); }); } // Move closest handle to tapped location. function eventTap(event) { // The tap event shouldn't propagate up event.stopPropagation(); var proposal = calcPointToPercentage(event.calcPoint); var handleNumber = getClosestHandle(proposal); // Tackle the case that all handles are 'disabled'. if (handleNumber === false) { return false; } // Flag the slider as it is now in a transitional state. // Transition takes a configurable amount of ms (default 300). Re-enable the slider after that. if (!options.events.snap) { addClassFor(scope_Target, options.cssClasses.tap, options.animationDuration); } setHandle(handleNumber, proposal, true, true); setZindex(); fireEvent("slide", handleNumber, true); fireEvent("update", handleNumber, true); fireEvent("change", handleNumber, true); fireEvent("set", handleNumber, true); if (options.events.snap) { eventStart(event, { handleNumbers: [handleNumber] }); } } // Fires a 'hover' event for a hovered mouse/pen position. function eventHover(event) { var proposal = calcPointToPercentage(event.calcPoint); var to = scope_Spectrum.getStep(proposal); var value = scope_Spectrum.fromStepping(to); Object.keys(scope_Events).forEach(function(targetEvent) { if ("hover" === targetEvent.split(".")[0]) { scope_Events[targetEvent].forEach(function(callback) { callback.call(scope_Self, value); }); } }); } // Handles keydown on focused handles // Don't move the document when pressing arrow keys on focused handles function eventKeydown(event, handleNumber) { if (isHandleDisabled(handleNumber)) { return false; } var horizontalKeys = ["Left", "Right"]; var verticalKeys = ["Down", "Up"]; if (options.dir && !options.ort) { // On an right-to-left slider, the left and right keys act inverted horizontalKeys.reverse(); } else if (options.ort && !options.dir) { // On a top-to-bottom slider, the up and down keys act inverted verticalKeys.reverse(); } // Strip "Arrow" for IE compatibility. https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key var key = event.key.replace("Arrow", ""); var isDown = key === verticalKeys[0] || key === horizontalKeys[0]; var isUp = key === verticalKeys[1] || key === horizontalKeys[1]; if (!isDown && !isUp) { return true; } event.preventDefault(); var direction = isDown ? 0 : 1; var steps = getNextStepsForHandle(handleNumber); var step = steps[direction]; // At the edge of a slider, do nothing if (step === null) { return false; } // No step set, use the default of 10% of the sub-range if (step === false) { step = scope_Spectrum.getDefaultStep(scope_Locations[handleNumber], isDown, 10); } // Decrement for down steps step = (isDown ? -1 : 1) * step; scope_ShouldAnimate = false; valueSetHandle(handleNumber, scope_Values[handleNumber] + step, true); scope_ShouldAnimate = true; return false; } // Attach events to several slider parts. function bindSliderEvents(behaviour) { // Attach the standard drag event to the handles. if (!behaviour.fixed) { scope_Handles.forEach(function(handle, index) { // These events are only bound to the visual handle // element, not the 'real' origin element. attachEvent(actions.start, handle.children[0], eventStart, { handleNumbers: [index] }); }); } // Attach the tap event to the slider base. if (behaviour.tap) { attachEvent(actions.start, scope_Base, eventTap, {}); } // Fire hover events if (behaviour.hover) { attachEvent(actions.move, scope_Base, eventHover, { hover: true }); } // Make the range draggable. if (behaviour.drag) { scope_Connects.forEach(function(connect, index) { if (connect === false || index === 0 || index === scope_Connects.length - 1) { return; } var handleBefore = scope_Handles[index - 1]; var handleAfter = scope_Handles[index]; var eventHolders = [connect]; addClass(connect, options.cssClasses.draggable); // When the range is fixed, the entire range can // be dragged by the handles. The handle in the first // origin will propagate the start event upward, // but it needs to be bound manually on the other. if (behaviour.fixed) { eventHolders.push(handleBefore.children[0]); eventHolders.push(handleAfter.children[0]); } eventHolders.forEach(function(eventHolder) { attachEvent(actions.start, eventHolder, eventStart, { handles: [handleBefore, handleAfter], handleNumbers: [index - 1, index] }); }); }); } } // Attach an event to this slider, possibly including a namespace function bindEvent(namespacedEvent, callback) { scope_Events[namespacedEvent] = scope_Events[namespacedEvent] || []; scope_Events[namespacedEvent].push(callback); // If the event bound is 'update,' fire it immediately for all handles. if (namespacedEvent.split(".")[0] === "update") { scope_Handles.forEach(function(a, index) { fireEvent("update", index); }); } } // Undo attachment of event function removeEvent(namespacedEvent) { var event = namespacedEvent && namespacedEvent.split(".")[0]; var namespace = event && namespacedEvent.substring(event.length); Object.keys(scope_Events).forEach(function(bind) { var tEvent = bind.split(".")[0]; var tNamespace = bind.substring(tEvent.length); if ((!event || event === tEvent) && (!namespace || namespace === tNamespace)) { delete scope_Events[bind]; } }); } // External event handling function fireEvent(eventName, handleNumber, tap) { Object.keys(scope_Events).forEach(function(targetEvent) { var eventType = targetEvent.split(".")[0]; if (eventName === eventType) { scope_Events[targetEvent].forEach(function(callback) { callback.call( // Use the slider public API as the scope ('this') scope_Self, // Return values as array, so arg_1[arg_2] is always valid. scope_Values.map(options.format.to), // Handle index, 0 or 1 handleNumber, // Un-formatted slider values scope_Values.slice(), // Event is fired by tap, true or false tap || false, // Left offset of the handle, in relation to the slider scope_Locations.slice() ); }); } }); } // Split out the handle positioning logic so the Move event can use it, too function checkHandlePosition(reference, handleNumber, to, lookBackward, lookForward, getValue) { // For sliders with multiple handles, limit movement to the other handle. // Apply the margin option by adding it to the handle positions. if (scope_Handles.length > 1 && !options.events.unconstrained) { if (lookBackward && handleNumber > 0) { to = Math.max(to, reference[handleNumber - 1] + options.margin); } if (lookForward && handleNumber < scope_Handles.length - 1) { to = Math.min(to, reference[handleNumber + 1] - options.margin); } } // The limit option has the opposite effect, limiting handles to a // maximum distance from another. Limit must be > 0, as otherwise // handles would be unmovable. if (scope_Handles.length > 1 && options.limit) { if (lookBackward && handleNumber > 0) { to = Math.min(to, reference[handleNumber - 1] + options.limit); } if (lookForward && handleNumber < scope_Handles.length - 1) { to = Math.max(to, reference[handleNumber + 1] - options.limit); } } // The padding option keeps the handles a certain distance from the // edges of the slider. Padding must be > 0. if (options.padding) { if (handleNumber === 0) { to = Math.max(to, options.padding[0]); } if (handleNumber === scope_Handles.length - 1) { to = Math.min(to, 100 - options.padding[1]); } } to = scope_Spectrum.getStep(to); // Limit percentage to the 0 - 100 range to = limit(to); // Return false if handle can't move if (to === reference[handleNumber] && !getValue) { return false; } return to; } // Uses slider orientation to create CSS rules. a = base value; function inRuleOrder(v, a) { var o = options.ort; return (o ? a : v) + ", " + (o ? v : a); } // Moves handle(s) by a percentage // (bool, % to move, [% where handle started, ...], [index in scope_Handles, ...]) function moveHandles(upward, proposal, locations, handleNumbers) { var proposals = locations.slice(); var b = [!upward, upward]; var f = [upward, !upward]; // Copy handleNumbers so we don't change the dataset handleNumbers = handleNumbers.slice(); // Check to see which handle is 'leading'. // If that one can't move the second can't either. if (upward) { handleNumbers.reverse(); } // Step 1: get the maximum percentage that any of the handles can move if (handleNumbers.length > 1) { handleNumbers.forEach(function(handleNumber, o) { var to = checkHandlePosition( proposals, handleNumber, proposals[handleNumber] + proposal, b[o], f[o], false ); // Stop if one of the handles can't move. if (to === false) { proposal = 0; } else { proposal = to - proposals[handleNumber]; proposals[handleNumber] = to; } }); } // If using one handle, check backward AND forward else { b = f = [true]; } var state = false; // Step 2: Try to set the handles with the found percentage handleNumbers.forEach(function(handleNumber, o) { state = setHandle(handleNumber, locations[handleNumber] + proposal, b[o], f[o]) || state; }); // Step 3: If a handle moved, fire events if (state) { handleNumbers.forEach(function(handleNumber) { fireEvent("update", handleNumber); fireEvent("slide", handleNumber); }); } } // Takes a base value and an offset. This offset is used for the connect bar size. // In the initial design for this feature, the origin element was 1% wide. // Unfortunately, a rounding bug in Chrome makes it impossible to implement this feature // in this manner: https://bugs.chromium.org/p/chromium/issues/detail?id=798223 function transformDirection(a, b) { return options.dir ? 100 - a - b : a; } // Updates scope_Locations and scope_Values, updates visual state function updateHandlePosition(handleNumber, to) { // Update locations. scope_Locations[handleNumber] = to; // Convert the value to the slider stepping/range. scope_Values[handleNumber] = scope_Spectrum.fromStepping(to); var rule = "translate(" + inRuleOrder(transformDirection(to, 0) - scope_DirOffset + "%", "0") + ")"; scope_Handles[handleNumber].style[options.transformRule] = rule; updateConnect(handleNumber); updateConnect(handleNumber + 1); } // Handles before the slider middle are stacked later = higher, // Handles after the middle later is lower // [[7] [8] .......... | .......... [5] [4] function setZindex() { scope_HandleNumbers.forEach(function(handleNumber) { var dir = scope_Locations[handleNumber] > 50 ? -1 : 1; var zIndex = 3 + (scope_Handles.length + dir * handleNumber); scope_Handles[handleNumber].style.zIndex = zIndex; }); } // Test suggested values and apply margin, step. function setHandle(handleNumber, to, lookBackward, lookForward) { to = checkHandlePosition(scope_Locations, handleNumber, to, lookBackward, lookForward, false); if (to === false) { return false; } updateHandlePosition(handleNumber, to); return true; } // Updates style attribute for connect nodes function updateConnect(index) { // Skip connects set to false if (!scope_Connects[index]) { return; } var l = 0; var h = 100; if (index !== 0) { l = scope_Locations[index - 1]; } if (index !== scope_Connects.length - 1) { h = scope_Locations[index]; } // We use two rules: // 'translate' to change the left/top offset; // 'scale' to change the width of the element; // As the element has a width of 100%, a translation of 100% is equal to 100% of the parent (.noUi-base) var connectWidth = h - l; var translateRule = "translate(" + inRuleOrder(transformDirection(l, connectWidth) + "%", "0") + ")"; var scaleRule = "scale(" + inRuleOrder(connectWidth / 100, "1") + ")"; scope_Connects[index].style[options.transformRule] = translateRule + " " + scaleRule; } // Parses value passed to .set method. Returns current value if not parse-able. function resolveToValue(to, handleNumber) { // Setting with null indicates an 'ignore'. // Inputting 'false' is invalid. if (to === null || to === false || to === undefined) { return scope_Locations[handleNumber]; } // If a formatted number was passed, attempt to decode it. if (typeof to === "number") { to = String(to); } to = options.format.from(to); to = scope_Spectrum.toStepping(to); // If parsing the number failed, use the current value. if (to === false || isNaN(to)) { return scope_Locations[handleNumber]; } return to; } // Set the slider value. function valueSet(input, fireSetEvent) { var values = asArray(input); var isInit = scope_Locations[0] === undefined; // Event fires by default fireSetEvent = fireSetEvent === undefined ? true : !!fireSetEvent; // Animation is optional. // Make sure the initial values were set before using animated placement. if (options.animate && !isInit && scope_ShouldAnimate) { addClassFor(scope_Target, options.cssClasses.tap, options.animationDuration); } // First pass, without lookAhead but with lookBackward. Values are set from left to right. scope_HandleNumbers.forEach(function(handleNumber) { setHandle(handleNumber, resolveToValue(values[handleNumber], handleNumber), true, false); }); // Second pass. Now that all base values are set, apply constraints scope_HandleNumbers.forEach(function(handleNumber) { setHandle(handleNumber, scope_Locations[handleNumber], true, true); }); setZindex(); scope_HandleNumbers.forEach(function(handleNumber) { fireEvent("update", handleNumber); // Fire the event only for handles that received a new value, as per #579 if (values[handleNumber] !== null && fireSetEvent) { fireEvent("set", handleNumber); } }); } // Reset slider to initial values function valueReset(fireSetEvent) { valueSet(options.start, fireSetEvent); } // Set value for a single handle function valueSetHandle(handleNumber, value, fireSetEvent) { var values = []; // Ensure numeric input handleNumber = Number(handleNumber); if (!(handleNumber >= 0 && handleNumber < scope_HandleNumbers.length)) { throw new Error("noUiSlider (" + VERSION + "): invalid handle number, got: " + handleNumber); } for (var i = 0; i < scope_HandleNumbers.length; i++) { values[i] = null; } values[handleNumber] = value; valueSet(values, fireSetEvent); } // Get the slider value. function valueGet() { var values = scope_Values.map(options.format.to); // If only one handle is used, return a single value. if (values.length === 1) { return values[0]; } return values; } // Removes classes from the root and empties it. function destroy() { for (var key in options.cssClasses) { if (!options.cssClasses.hasOwnProperty(key)) { continue; } removeClass(scope_Target, options.cssClasses[key]); } while (scope_Target.firstChild) { scope_Target.removeChild(scope_Target.firstChild); } delete scope_Target.noUiSlider; } function getNextStepsForHandle(handleNumber) { var location = scope_Locations[handleNumber]; var nearbySteps = scope_Spectrum.getNearbySteps(location); var value = scope_Values[handleNumber]; var increment = nearbySteps.thisStep.step; var decrement = null; // If the next value in this step moves into the next step, // the increment is the start of the next step - the current value if (increment !== false) { if (value + increment > nearbySteps.stepAfter.startValue) { increment = nearbySteps.stepAfter.startValue - value; } } // If the value is beyond the starting point if (value > nearbySteps.thisStep.startValue) { decrement = nearbySteps.thisStep.step; } else if (nearbySteps.stepBefore.step === false) { decrement = false; } // If a handle is at the start of a step, it always steps back into the previous step first else { decrement = value - nearbySteps.stepBefore.highestStep; } // Now, if at the slider edges, there is no in/decrement if (location === 100) { increment = null; } else if (location === 0) { decrement = null; } // As per #391, the comparison for the decrement step can have some rounding issues. var stepDecimals = scope_Spectrum.countStepDecimals(); // Round per #391 if (increment !== null && increment !== false) { increment = Number(increment.toFixed(stepDecimals)); } if (decrement !== null && decrement !== false) { decrement = Number(decrement.toFixed(stepDecimals)); } return [decrement, increment]; } // Get the current step size for the slider. function getNextSteps() { return scope_HandleNumbers.map(getNextStepsForHandle); } // Updateable: margin, limit, padding, step, range, animate, snap function updateOptions(optionsToUpdate, fireSetEvent) { // Spectrum is created using the range, snap, direction and step options. // 'snap' and 'step' can be updated. // If 'snap' and 'step' are not passed, they should remain unchanged. var v = valueGet(); var updateAble = ["margin", "limit", "padding", "range", "animate", "snap", "step", "format"]; // Only change options that we're actually passed to update. updateAble.forEach(function(name) { if (optionsToUpdate[name] !== undefined) { originalOptions[name] = optionsToUpdate[name]; } }); var newOptions = testOptions(originalOptions); // Load new options into the slider state updateAble.forEach(function(name) { if (optionsToUpdate[name] !== undefined) { options[name] = newOptions[name]; } }); scope_Spectrum = newOptions.spectrum; // Limit, margin and padding depend on the spectrum but are stored outside of it. (#677) options.margin = newOptions.margin; options.limit = newOptions.limit; options.padding = newOptions.padding; // Update pips, removes existing. if (options.pips) { pips(options.pips); } // Invalidate the current positioning so valueSet forces an update. scope_Locations = []; valueSet(optionsToUpdate.start || v, fireSetEvent); } // Initialization steps function setupSlider() { // Create the base element, initialize HTML and set classes. // Add handles and connect elements. scope_Base = addSlider(scope_Target); addElements(options.connect, scope_Base); // Attach user events. bindSliderEvents(options.events); // Use the public value method to set the start values. valueSet(options.start); if (options.pips) { pips(options.pips); } if (options.tooltips) { tooltips(); } aria(); } setupSlider(); // noinspection JSUnusedGlobalSymbols scope_Self = { destroy: destroy, steps: getNextSteps, on: bindEvent, off: removeEvent, get: valueGet, set: valueSet, setHandle: valueSetHandle, reset: valueReset, // Exposed for unit testing, don't use this in your application. __moveHandles: function(a, b, c) { moveHandles(a, b, scope_Locations, c); }, options: originalOptions, // Issue #600, #678 updateOptions: updateOptions, target: scope_Target, // Issue #597 removePips: removePips, pips: pips // Issue #594 }; return scope_Self; } // Run the standard initializer function initialize(target, originalOptions) { if (!target || !target.nodeName) { throw new Error("noUiSlider (" + VERSION + "): create requires a single element, got: " + target); } // Throw an error if the slider was already initialized. if (target.noUiSlider) { throw new Error("noUiSlider (" + VERSION + "): Slider was already initialized."); } // Test the options and create the slider environment; var options = testOptions(originalOptions, target); var api = scope(target, options, originalOptions); target.noUiSlider = api; return api; } // Use an object instead of a function for future expandability; return { // Exposed for unit testing, don't use this in your application. __spectrum: Spectrum, version: VERSION, create: initialize }; }); Póker estratégico en Betonred Casino con manos decisivas y lectura de rivales – Excellium Ltd

Póker estratégico en Betonred Casino con manos decisivas y lectura de rivales

Póker Estratégico

Póker estratégico en Betonred Casino, manos decisivas y lectura de rivales

El póker dentro de un casino online no se siente igual que una partida informal entre conocidos. Hay menos ruido, más datos en pantalla y, curiosamente, más momentos en los que uno tiene que confiar en su intuición sin exagerarla. Cuando empecé a explorar las mesas de Betonred Casino, utilicé la Betonred App para revisar torneos y partidas desde el móvil. Me resultó práctica para mirar horarios y límites, aunque las decisiones importantes preferí tomarlas desde una pantalla más grande, donde podía observar con calma el ritmo de la mesa.

Mi idea inicial era simple, jugar unas cuantas manos de Texas Hold’em y ver si encontraba una mesa tranquila. Naturalmente, no fue tan simple. En pocos minutos comprendí que la estrategia no depende solo de las cartas privadas. El formato, el tamaño de las ciegas, la velocidad de los rivales y hasta la forma en que apuestan tras perder un bote modifican bastante la lectura. Una pareja media puede parecer excelente durante tres segundos y, de pronto, convertirse en una mano incómoda.

Una cosa que aprendí pronto es que jugar estratégicamente no significa jugar siempre agresivo. A veces la mejor jugada que hice fue abandonar una mano razonable antes de que se volviera cara.

Formatos de póker que probé y cómo cambian la estrategia

En Betonred Casino me fijé sobre todo en la diferencia entre mesas de efectivo, torneos y formatos rápidos. Parecen variaciones menores cuando uno las ve desde fuera, pero en la práctica obligan a pensar de manera distinta. En una mesa de efectivo, por ejemplo, puedo levantarme si no estoy cómodo con la dinámica. En un torneo, en cambio, las fichas no representan exactamente el mismo valor todo el tiempo. Esa diferencia me costó un poco entenderla al principio.

Formatos De

El Texas Hold’em fue el punto de entrada más natural para mí. Con dos cartas propias y cinco comunitarias, la estructura es conocida y parece manejable. Sin embargo, justo por ser tan popular encontré jugadores que parecían tener una rutina muy pulida. En una mesa rápida, algunos abrían muchas manos desde posición tardía y presionaban cualquier muestra de debilidad. No era magia, ni necesariamente bluff brillante, era volumen y disciplina.

Formato Lo que noté Ajuste personal
Mesa de efectivo Más libertad para esperar una mano sólida. Jugué menos manos desde posiciones tempranas.
Torneo multimesa Las ciegas crecían y obligaban a mover fichas. Vigilé el tamaño del stack antes de decidir.
Sit & Go Ritmo compacto, con decisiones rápidas al final. Evité perseguir proyectos poco rentables.

Mi primera elección para una sesión corta fue una mesa de efectivo con límites modestos. Me pareció una forma bastante sensata de comprobar cómo funcionaba el entorno sin convertir cada decisión en un drama. Ahí descubrí un detalle que sigue siendo importante para mí, una mesa con fichas pequeñas no implica una mesa sin estrategia. De hecho, observé a varios rivales muy cuidadosos con sus tamaños de apuesta.

Para ordenar mi inicio de sesión, adopté una rutina sencilla. No la considero una fórmula universal, pero me ayudó a no entrar en automático, que es cuando suelo cometer decisiones de las que luego me arrepiento.

  1. Reviso el tipo de mesa, las ciegas y el número de jugadores activos.
  2. Observo una vuelta completa antes de intentar jugadas demasiado creativas.
  3. Defino un límite de tiempo y un importe máximo para esa sesión.

Después de eso, ya puedo jugar con algo más de perspectiva. No siempre gano, desde luego, pero al menos sé por qué entré en una mano. Me parece una diferencia importante. Apostar por aburrimiento y apostar porque la situación tiene sentido son cosas que, aunque se vean parecidas en la pantalla, terminan de manera muy distinta.

Lectura de la mesa, menos adivinación y más patrones

Leer rivales en póker online tiene límites evidentes. No puedo ver una mirada, una mano temblorosa ni la manera en que alguien coloca las fichas. Al principio pensé que por eso la lectura era casi imposible. Luego empecé a fijarme en otros elementos: frecuencia de subida, tiempo de respuesta, uso del botón de check y comportamiento tras recibir una resubida. No son pruebas definitivas, pero forman una historia.

Un jugador que entra en casi todas las manos y abandona en cuanto aparece resistencia puede estar jugando demasiado amplio. Otro que tarda mucho antes de apostar fuerte en el river quizá está pensando una decisión difícil, o quizá está intentando que yo piense justamente eso. Es ahí donde el póker se vuelve incómodo y entretenido a la vez. La lectura nunca es certeza, solo una hipótesis que debe competir con las cartas y con las probabilidades.

En una mesa online, el patrón vale más que una sola acción aislada. Una apuesta grande puede ser un farol, pero cinco apuestas grandes en circunstancias similares empiezan a decir algo.

Hay términos que aparecen constantemente y que conviene entender sin convertirlos en una obsesión. Por ejemplo, cuando hablo de rango, no estoy tratando de adivinar dos cartas exactas. Intento imaginar un grupo de manos posibles. Esto me ayudó muchísimo. Antes pensaba “seguro tiene ases”; ahora me pregunto si sus acciones encajan con ases, proyectos de color, parejas altas o incluso una mano que quiere hacerme foldear.

Lectura De

En una sesión concreta, recuerdo una mano que me hizo cambiar de enfoque. Tenía dama y jota de corazones en posición media. Un rival que había jugado muy pocas manos abrió con una subida pequeña. Pagué, quizá demasiado rápido. El flop trajo diez de corazones, siete de tréboles y dos de corazones. Yo tenía proyecto de escalera y color, una combinación que en ese instante se siente casi irresistible. Él apostó y yo pagué. En el turn apareció un rey de picas, completando mi escalera.

Lo habitual habría sido entusiasmarme, y un poco lo hice. Pero su tercera apuesta fue demasiado grande para la textura de la mesa y para su estilo anterior. Me detuve unos segundos, miré las manos que podía representar y pensé que set o escalera superior eran posibilidades reales. Pagué, no subí. El river no cambió nada, hizo otra apuesta fuerte y opté por pagar. Mostró as y reina, la escalera superior. Perdí el bote, pero no perdí todas mis fichas. No fue una victoria, claro, aunque sí fue una lección bastante concreta.

Señal observada Interpretación posible Mi respuesta habitual
Subidas frecuentes desde el botón Rango amplio por ventaja de posición. Defiendo solo manos con buena jugabilidad.
Mucho tiempo antes de apostar poco Puede buscar un pago barato o inducir acción. Comparo con su historial, no con una mano aislada.
Apuesta fuerte tras un river peligroso Valor alto, presión o farol polarizado. Calculo qué manos peores pagarían por mí.

No intento etiquetar a nadie de forma definitiva. Un rival pasivo puede cambiar cuando recibe una gran mano, y uno agresivo puede tener cartas de verdad justo cuando yo decido “cazarlo”. Esa contradicción existe y conviene aceptarla. Mi objetivo no es demostrar que leí la mente de otra persona, sino tomar una decisión con más información de la que tenía hace un minuto.

Decisiones bajo presión, cuando el bote ya importa

La presión aparece mucho antes de un all-in. A mí me llega cuando el bote crece y noto que quiero recuperar una pérdida anterior, o cuando llevo una buena racha y empiezo a creer que todo me saldrá bien. Ambas sensaciones pueden ser peligrosas. La primera me vuelve impaciente, la segunda demasiado confiado. Lo curioso es que se sienten opuestas, pero suelen empujarme hacia el mismo error, pagar sin suficiente motivo.

En torneos la presión tiene una capa adicional. Las ciegas aumentan y el stack empieza a hablar por uno. Si tengo pocas fichas, esperar cartas premium puede ser correcto una vez, dos veces, pero después puede ser tarde. Si tengo muchas, tampoco significa que deba aplastar la mesa sin pensar. Hubo un torneo pequeño en el que tenía unas dieciocho ciegas grandes y recibí as-diez del mismo palo en botón. La mesa se había cerrado hasta mí. Decidí empujar todas las fichas. Me pagó una pareja de nueves y mi as apareció en el flop. Gané esa vez, pero sé que el resultado no convierte automáticamente la decisión en perfecta.

Para no evaluar mis jugadas solamente por el resultado, intento hacerme algunas preguntas antes de comprometer una parte seria de mi stack.

  1. ¿Qué manos peores pueden pagar mi apuesta si voy por valor?
  2. ¿Qué manos mejores podrían abandonar si estoy considerando un farol?
  3. ¿Tengo posición y fichas suficientes para seguir después del flop?
  4. ¿Estoy decidiendo por lógica o por ganas de recuperar algo?

La última pregunta es incómoda y quizá por eso sirve. Una vez, tras perder dos botes seguidos con proyectos fallidos, estuve a punto de pagar una apuesta enorme con pareja de reyes en una mesa que mostraba tres cartas del mismo palo. Mi razonamiento era débil, aunque en el momento sonaba convincente: “podría estar intentando echarme”. Por suerte cerré la mano. El rival mostró color al final. No sentí orgullo, más bien alivio, pero ese freno evitó que una mala racha pequeña se convirtiera en algo bastante peor.

La mano decisiva no siempre es la que se gana. A veces es la que consigo abandonar antes de que mi ego se siente a jugar por mí.

Gestión de banca, concentración y un ritmo que me funciona

El componente estratégico de un casino online no termina en la mesa. Para mí también incluye saber cuándo parar, cuánto depositar y qué expectativas son razonables. El póker tiene varianza, una palabra que parece técnica pero que se entiende rápido cuando una mano fuerte pierde contra una combinación improbable. Puede ocurrir. Lo importante es no usar esa posibilidad como excusa para seguir aumentando apuestas sin un plan.

En Betonred Casino prefiero entrar con un presupuesto separado de otros gastos. Puede sonar obvio, aunque no siempre es fácil mantener esa separación cuando una sesión va mal. Me sirve decidir la cantidad antes de abrir una mesa y no modificarla durante el juego. Si se acaba, se acabó. Si consigo un resultado positivo, tampoco asumo que tengo dinero “gratis” para arriesgar de manera impulsiva. Esta parte no es emocionante, pero hace que el resto sea más llevadero.

Situación Reacción que evito Alternativa más útil
Dos pérdidas seguidas Duplicar límites para recuperar rápido. Pausa breve y revisión de manos.
Racha favorable Abrir demasiadas mesas por euforia. Mantener el mismo límite planificado.
Cansancio o distracción Seguir “solo una órbita más”. Cerrar la sesión y volver otro día.

También me ayuda tomar notas mentales, aunque sean muy básicas. Si un jugador muestra un farol después de una línea extraña, lo recuerdo. Si otro solo apuesta grande con manos fuertes, intento no olvidar ese detalle. No necesito construir un expediente completo de cada persona. Con dos o tres observaciones relevantes ya puedo evitar algunos pagos demasiado optimistas.

Hay varios hábitos pequeños que, en mi experiencia, reducen errores. No prometen ganancias, porque el póker no funciona así, pero sí hacen que la sesión sea más consciente y menos impulsiva.

  • Desactivar notificaciones que me distraigan mientras juego.
  • No iniciar una mesa si estoy cansado o con prisa.
  • Revisar una mano perdida antes de culpar a la mala suerte.
  • Usar límites personales y respetarlos incluso después de ganar.

Mi proceso para cerrar una sesión también cambió. Antes salía inmediatamente después de un bote importante, fuera bueno o malo. Ahora prefiero terminar la órbita si estoy tranquilo y anotar mentalmente una o dos manos que quiero revisar. Es una costumbre menor, pero me deja con una impresión más clara de lo que pasó. A veces descubro que el rival me superó; otras, que simplemente perdí una situación favorable. Diferenciar ambas cosas es parte del aprendizaje.

Al final, lo que más disfruto del póker estratégico en un casino online es esa mezcla rara de cálculo, paciencia y observación. No hay una lectura perfecta ni una mano invencible. Hay decisiones que puedo justificar, otras que debo corregir, y momentos en los que foldear una buena carta es más inteligente que intentar convertirla en una historia heroica.

FAQ

Estas son las dudas que más me surgieron mientras ajustaba mi forma de jugar póker en una plataforma de casino online.

  1. ¿Qué formato recomiendo para empezar?
    Yo empecé con Texas Hold’em en límites bajos y mesas de efectivo. Me permitió observar sin la presión constante de las ciegas subiendo.
  2. ¿Se puede leer a un rival online de verdad?
    No con certeza absoluta, pero sí se pueden detectar patrones de apuestas, tiempos de respuesta y rangos aproximados. Para mí fue más útil observar repeticiones que intentar adivinar una carta concreta.
  3. ¿Qué hago si pierdo varias manos seguidas?
    Mi mejor respuesta suele ser una pausa. Perseguir pérdidas con apuestas mayores casi nunca mejora una mala decisión previa.
  4. ¿Es recomendable hacer faroles?
    Sí, pero solo cuando la historia de la mano tiene sentido. Farolear por aburrimiento o frustración es, al menos para mí, una forma rápida de perder control.

Seguir jugando con responsabilidad, revisar las reglas de cada mesa y tratar el presupuesto como entretenimiento son los puntos que más valoro. El póker puede ser exigente, a veces frustrante, pero también muy interesante cuando cada decisión se toma con calma.

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